![sven coop player models not working sven coop player models not working](https://giantimagemanagement.com/yahoo_site_admin/assets/images/Latin_eternal.85120602_std.jpg)
Client command "myinfo" and "thatinfo" will now work even when cheats are disabled when directed at a player, but only print a much more basic set of information.Client command "myinfo" and "thatinfo" will now show the chosen and current (if forced) model a player is using when directed at a player.(Useful for players to know if rogue server ops are messing about with physics.) Client command "mapinfo" will show a dump of all CVARs of which maps are allowed to edit in their configuration.(The server-side version cannot pass an activating entity to the target.)
![sven coop player models not working sven coop player models not working](https://media.moddb.com/images/mods/1/1/8/auto/1390575695Description_IMG_2.jpg)
Cheat command "trigger" now has a server-side equivalent "s_trigger", which can be used via RCON or in a server console directly.Changed some bullet casing projectiles to use new models.This doesn't apply to analogue actions, being moving and dragging. NB: Digital mouse action means clicking, double-clicking, and wheel up/down.constantly triggering a door open/close just by holding a mouse button and jittering movement a bit.) Added keys "mouse_block_drag_*_*": This allows a mapper to block a repeated action from firing when a mouse button is held down then moved about whilst held.Do not check or set digital action next time (wait) if the action is empty or exit the camera.Added entity key "mouse_digital_action_reset" for mappers to change the wait/reset time between each digital mouse action, though there is still a minimum of 0.01 (10ms) imposed.Minimum digital mouse action of 0.01 (10ms) to prevent command data explosions when holding a mouse button whilst viewing a cursor enabled cameras.Breakable entities will now consider their classification relationship with an attacker when taking damage or repair.(This allows for players to spawn in things like vents or low ceiling areas.) If the trace is obstructed, the player will always spawn in the crouched position.
#SVEN COOP PLAYER MODELS NOT WORKING FREE#
Automatically determine whether to spawn players crouched or standing: When spawning the player a trace is now used to determine if enough free space for standing is available.(This will show as "N/A" for unsuited players.) Added column for armor level in the score board following the same colour codes as health column.When a player is revived (by anyone) whilst observing they may respawn with a rolled view angle.Scientist and medic grunts do not complete their revive sequence properly: They correctly identify whom they should be reviving, and start doing it, but at the end of the sequence the revive doesn't happen.(This should clear once the death sequence is completed.) NPC corpses may occasionally become solid for a moment during their dying sequence causing a minor block.(Please don't file bug reports about these.) The following issues are new and known to us since the previous release. players firing their RPG no longer need to worry about suicide due to another player running in front of them.) RPG rockets are now flagged to not collide with allies by relationship.(No longer requires game to be restarted.) Fixed server browser not showing any results immediately after updating video settings."rcon_password"), show "***PROTECTED***" instead. Do not expose values of protected CVARs in auto-completion (e.g.Thanks in advance for any suggestions/help in advance!īy decompiling the default models with another decompiler and getting the ragdoll. It does seem to be a problem with the bones of the ragdoll but how would I get a proper decompile from it or properly fix it? Here are the compiled and dev files for those who want to have a look at it: I've now run into another problem, while the player models work correctly when they're just alive this happens with both CT and T when they're dead:ĭoes anyone ever experienced such a problem and perhaps know how I could fix this?
#SVEN COOP PLAYER MODELS NOT WORKING INSTALL#
Install and manage your mods easily with community-made 1-Click mod downloaders.Īfter having various issues explained and seemed to have been solved in this thread: ( "") ↺5 The Legend of Zelda: Breath of the Wild (WiiU) ↺5 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!